![]() ![]() Basically, much like in the real world at the start of an endurance race a track will be what they call a ”green circuit”. ”Driving surface construction, even painted line thickness, affects grip levels ”: Basically what this means is they have a feature called ”real road”. Oh and you can see physical damage to the tyres as they wear. It’s also possible to puncture your tyres if you run over some debris or land a jump wrong. However, it then turns the dial up to 11… You can physically see the tyres flex and move about depending on how you take a turn or whether you get some air time. RFactor2 takes tyre modelling to the extreme, it brings all the usual tyre simulation that you’d expect from any good simulator. So if they don’t feel the way they should, it can ruin your immersion. (Quotes taken from the description of the sim on Steam) ”Newly updated tyre model ”: The key part to any decent sim is how the tyre physics and modelling work, the tyres are what connect you and your car to the road. Far too complex to keep this review a reasonable length, so here’s a brief overview of the key elements to the engine. Unsurprisingly, RFactor2’s physics are very complex. Updated 15 degrees of freedom physics engine Now take all that, turn it on its head and you’ve got RFactor2s physics. ![]() Meaning the physics at times can be abit arcadey at times for the sake of enjoyment. If you have ever played Gran Turismo, Forza or Project Cars you will know that those sims are designed to balance ”realism” with ”fun”. This sim is also designed to be ”easily expandable”… or to you and me means you can add mods to further enhance your sim racing experience. Since the release of the sim multiple DLCs have been released for them, ranging from a Endurance Racers pack to a Formula E pack. Many of the circuits for rFactor were converted from other games, including GTR, GT Legends, TOCA Race Driver, Grand Prix 4 and Grand Prix Legends.RFactor 2 is a racing simulator published by Studio397. With the release of the SDK, many new venues were created and released as unofficial addons to the game. Cars from the racing games Forza Motorsport, Need for Speed: Shift, Shift 2 Unleashed and Test Drive Unlimited were also converted into rFactor with the mod Shift Street. A large number of modifications were released, including ones that recreated seasons from Formula One, NASCAR, Ind圜ar and V8 Supercars. In addition to the stock vehicles and circuits available in rFactor, a steady stream of unofficial mods has become available. The player can jump directly from the racetrack to the control interface by pressing the escape key (ESC), or entering their pit box. This is analogous to buttons on modern racing car steering wheels and most computer wheels have buttons that can be mapped to keystrokes. The keyboard is also used for some actions, like requesting pit service and adjusting brake bias. Most players say vehicles are best controlled using a computer steering wheel, although a joystick or even keyboard can be used. The player's car can be driven from multiple viewpoints, but the two most popular are termed the cockpit view (from the driver's eye) and swingman view (above and behind the vehicle). RFactor has a detailed interface during offline race sessions or online games, allowing players to control the mechanical setup of their cars, chat to other players and enter the racing arena in their vehicle. The isiMotor2 engine was also used in many other simulation games. The isiMotor2 on which the game is based is a direct successor to the engine used in previous titles developed by ISI, most notably F1 Challenge '99–'02, released through EA Sports. RFactor was developed by Image Space Incorporated (ISI), which has been developing simulators since the early 1990s for both commercial and military purposes. Released in November 2005, rFactor did not have much competition in this market, but it featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine. rFactor aimed to be the most accurate race simulator of its time. RFactor is a computer racing simulator designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era.
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